The Final Station – PC Review

The Final Station was developed by Do My Best Games and published by tinyBuild. The game was released on August 30th and a code was given to us for review purposes.

hero (1)In my experience, I’ve noticed it seems to be very easy for people to write off a game because it has a retro feel or pixel art. If you’re one of those folks, I think you might be surprised if you give The Final Station a chance. Paranoia and story drive this game to be a memorable 5 hour horror game based in a post apocalyptic world that’s crawling with zombie like tar creatures.

The Final Station does some amazing things with their pixel art; the message is definitely not impaired by their graphical choices. Generally the main portion of the game, while you’re scavenging around in towns and cities, are more your standard fare of pixel art. There is lots of side scrolling, as well as the use of the same assets and color. While these areas may not be the most visually pleasing portions of the game, they are the most tense. When you approach an area that you can’t see into, it’s because it’s pitch black. You can’t see what’s behind a door or up on the next floor, until you actually open the door or traverse the ladder up. So while you’re clearing out buildings and looking for civilians, the paranoia is always there. You can stumble upon some very much needed ammunition, a civilian, or a swarm of shambling enemies.

What really stood out for me, aesthetically, are the portions in between the cities and towns. They’re not quite TFS_screen (1)vignettes during loading screens, as they require a lot of resource management and there are some mini games to enjoy. Also, it would serve you well to focus in on the conversations between your passengers, as some really intense situations unfold. I don’t want to downplay what you’re actually required to do in these portions of the game either. The minigames are switched up enough to where they’re not overly repetitive and it can be downright hectic trying to manage them. For example, you’ll need to keep your train from overheating, while also trying to manage a bleeding or hungry passenger. If at all possible, you want to avoid having them die before your next stop. While all of this can get intense and generally keep the game fresh, it can sometimes feel distracting from what’s going on in the background. Some of the realest, most emotionally impacting moments of the story are going on during your train ride. I found having to manage so many things can definitely divert your attention from what you really wanted to see.

TFS_screen (4)Combat is simple, but the scarcity of ammunition can put you into some really tight spots. The game forces you to be strategic and utilize the environments. Examples of this are as simple as hopping on a ladder to bypass your enemies until they lose interest, or grabbing an item laying around so you can throw it at an enemy for an instant take down. For the amount of time it takes to complete The Final Station, I feel like there is the perfect amount of variation between enemies and in the ways in which you can approach and handle them. The variety the developers have provided has made this aspect of the game very enjoyable.

In conclusion, I would have to say that The Final Station is masterfully balanced and executed almost perfectly. While it may not be a perfect game, it’s definitely a fun one, and at $15, I definitely feel like you’re getting more than enough game for your buck.

  • awakenedheathen

    Great review joe. Cant wait to play it!