At the Square Enix booth, the team had a posh setup where four players could play Lara Croft and the Temple of Osiris. With it being a co-op experience, the team had procured us four comfortable seats to rest our feet while we indulged ourselves in the latest co-op experience from Crystal Dynamics.

As many know, Lara Croft and the Temple of Osiris is the sequel to Lara Croft and the Guardian of Light. Lara’s new adventure finds her in the deserts of Egypt at the Temple to Set. At the temple, Lara meets up with Carter Bell, another archaeologist, who is also there to locate the Staff of Osiris. Once the Staff was located by Bell, she removed it from a resting place which triggers a series of cataclysmic events. Two gods, Horus and Isis, are now freed from years of imprisonment by Set, but Croft and Bell are marked for death for removing the Staff. The two gods partner up with the archaeologists to find the missing fragments of Osiris, in order to resurrect him so he can stop his brother Set.

With the backstory out of the way, we played a mission somewhere in the middle of the game. One thing you’ll immediately notice when playing with four players is the view is rather zoomed out so all four players can see their characters. We’re not sure Crystal Dynamics can do much about this as it’s the nature of the beast with co-op but we did feel somewhat disconnected from our character since they were rather small in size on the screen. Other than that the 15-20 minutes we played were certainly action-packed with various scenarios such as wall climbing, running thru various obstacle courses, and of course exploring and looting the temple.

During the course of gameplay, friends will have the option to work together or against each other to earn high scores and rewards. If you die during the course of the game, you’ll respawn and maintain any items you’ve unlocked but your running score tally will be reset to zero.  Gameplay is typical four player arcade action, drawing inspiration from classic co-op games like Gauntlet. While the characters might lose definition when playing with three other players, offline or online, the visuals in this game benefit from Crystal Dynamics only having to develop for next-gen consoles. With detailed, crisp visuals, zero load times, and endless items to loot, Lara Croft and the Temple of Osiris is going to be the co-op experience to try before the Holidays of 2014. The game will be released on December 9, 2014 for Xbox One, PlayStation 4, and PC.