Lego The Hobbit Review |

Written by Nathan Braudrick |

I would be hard pressed to come up with another gaming franchise that innovates so little from title to title, and yet remains so consistently fresh and fun as the LEGO games have. Gamers have nearly made a career out of berating titles like Call of Duty for rehashing the same mechanics and gameplay year after year, but it seems as if the LEGO games can get away with it because everyone loves LEGOs and the games are completely charming and hilarious. The newest title, LEGO The Hobbit, is no exception. It is every bit as fun and funny as you have come to expect, as well as having an almost mind-boggling amount of side quests and collectibles to track down. If you play this game, then you’re probably already familiar with the source material. It is based on the two Hobbit films, An Unexpected Journey and The Desolation of Smaug, and the third film will be covered in DLC which will be available this winter. The story moves along quickly, as the LEGO games always do, and it does a decent job of covering all the major beats. If, however, you’re not intimately knowledgeable of the tale itself, do not look to this game to give you an exhaustive account of all the goings-on. The purpose of this game is not to tell you a well fleshed out story, but rather to let you smash and build your way through the most iconic parts of the films. I’ve actually read some other critics bashing the game for this and I have to wonder what it is they were expecting. LEGO Marvel did a good job of telling a story, but the developers wrote that story themselves. Anytime LEGO has adapted a pre-existing movie (i.e. Harry Potter) they have always truncated the story a bit in favor of getting to the gameplay. It keeps things moving at a brisk pace and I wouldn’t want it any other way.

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